Beneath the streets of Gdańsk, something ancient has fused with corrupted code. Break the loop. Or become part of the code.
Techno-OccultHorror Experience// 2005 Gdańsk
Nightmare Loop is an adventure horror set in 2005 Gdańsk. You play as a programmer searching for answers behind his father’s death-where the only clue is a mysterious book.
What connects your father to this ancient tome? The deeper you dig, the clearer it becomes: something far older than any human is pulling the strings.
Exploration takes you through the real streets of the city and its hidden underside - places where logic fails and time distorts. The clock is ticking. Only you can decide whether Gdańsk wakes unchanged.
The game blends technological occultism with a horror that stems not from what you see - but from what you cannot understand.
Six pillars of the nightmare. Each one pulls you deeper into the loop.
The Glitched City
Explore a dark, twisted version of Gdańsk. The streets you know have been rewritten by a nightmare.
The Investigation
2005. A father's death. A mysterious book. A personal tragedy. Discover a conspiracy that has become part of the city itself.
The Presence
Something is here. Behind the investigation lies something older - and more dangerous than any human.
The Purge
You cannot kill what is already dead. Format the nightmare back to zero.
The Sanity
Your mind is your software. Protect it. Trauma causes data corruption.
The Choice
Will you make it in time - before the city wakes forever changed?
Our Vision ofGdańsk
The city reimagined. Every location is based on real places in Gdańsk, twisted through the lens of the nightmare.
About UsTriphobia Studio
We are a small, independent trio based in the heart of Gdańsk, Poland. Nightmare Loop is our debut into the world of game development, born from a shared obsession with atmospheric storytelling and the darker corners of the horror genre.

Piotr Szarmach
Programming / Gameplay & StorytellingThe architect of the nightmare. A horror fan at heart. Responsible for programming mechanisms in the Unreal Engine 5.

Krzysztof Bujnarowski
3D Artist & Level DesignCreator of the visual world in Nightmare Loop. A dedicated enthusiast of dark aesthetics.

Jakub Modrzejewski
Sound Designer & ComposerTri-City musician & sound designer; horror and post-communist architecture fan.
Work With UsJoin The Core Team
Right now we operate on passion and free time (volunteering / pro bono), but we have a clear monetization plan and we're looking for people who want to get into this with us on a Rev-Share basis. We want to make this clear from the very start so we don't waste your time.
The Rules Of The Game
- Availability
We want the project to move forward at a steady, stable pace. We're not looking for people who join on a whim and leave after a moment.
- Experience
We're looking for both seasoned creators and people who aren't experts yet but move confidently within their field. We expect you to know your tools and to translate theory into practice. Most importantly, we want people focused on intense growth and hungry for new knowledge throughout the project. From experience, we know that working on a game "after hours" is a tough nut to crack - keep that in mind.
- Autonomy
We value proactivity. No one stands over you with a whip - you get a task and full freedom in how you deliver it, as long as it aligns with the vision and the project's timeline.
- Formalities
Before starting our collaboration, we require signing a non-disclosure agreement (NDA).
What We Offer In Return
- Core Team Status
You join the very core of the studio. Together we build a unique project with soul.
- Rev-Share / Profit Split
A contract for a percentage split of profits, effective from the moment sales or funding appear.
- Employment Prospect
Once we secure external funding for the project, we move to standard contracts and set financial terms matching the market.
- Location
We work remotely.
Open Roles
Community Manager
Building a community around Nightmare Loop.
Gameplay / Core Mechanics Programmer
Mechanics, C++ / Blueprint in UE5.
3D Artist (Generalist)
World, props, artistic pipeline.