Nightmare Loop infinity symbol

Beneath the streets of Gdańsk, something ancient has fused with corrupted code. Break the loop. Or become part of the code.

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// SIGNAL_ORIGIN: UNKNOWN
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// SYSTEM_CLASSIFICATION: HORROR

Techno-OccultHorror Experience// 2005 Gdańsk

Nightmare Loop is an adventure horror set in 2005 Gdańsk. You play as a programmer searching for answers behind his father’s death-where the only clue is a mysterious book.

What connects your father to this ancient tome? The deeper you dig, the clearer it becomes: something far older than any human is pulling the strings.

Exploration takes you through the real streets of the city and its hidden underside - places where logic fails and time distorts. The clock is ticking. Only you can decide whether Gdańsk wakes unchanged.

The game blends technological occultism with a horror that stems not from what you see - but from what you cannot understand.

Six pillars of the nightmare. Each one pulls you deeper into the loop.

The Glitched City

Explore a dark, twisted version of Gdańsk. The streets you know have been rewritten by a nightmare.

The Investigation

2005. A father's death. A mysterious book. A personal tragedy. Discover a conspiracy that has become part of the city itself.

The Presence

Something is here. Behind the investigation lies something older - and more dangerous than any human.

The Purge

You cannot kill what is already dead. Format the nightmare back to zero.

The Sanity

Your mind is your software. Protect it. Trauma causes data corruption.

The Choice

Will you make it in time - before the city wakes forever changed?

// PERSONNEL_FILE: DECLASSIFIED

About UsTriphobia Studio

We are a small, independent trio based in the heart of Gdańsk, Poland. Nightmare Loop is our debut into the world of game development, born from a shared obsession with atmospheric storytelling and the darker corners of the horror genre.

Portrait of Piotr Szarmach

Piotr Szarmach

Programming / Gameplay & Storytelling

The architect of the nightmare. A horror fan at heart. Responsible for programming mechanisms in the Unreal Engine 5.

Portrait of Krzysztof Bujnarowski

Krzysztof Bujnarowski

3D Artist & Level Design

Creator of the visual world in Nightmare Loop. A dedicated enthusiast of dark aesthetics.

Portrait of Jakub Modrzejewski

Jakub Modrzejewski

Sound Designer & Composer

Tri-City musician & sound designer; horror and post-communist architecture fan.

// RECRUITMENT_PROTOCOL: OPEN

Work With UsJoin The Core Team

Right now we operate on passion and free time (volunteering / pro bono), but we have a clear monetization plan and we're looking for people who want to get into this with us on a Rev-Share basis. We want to make this clear from the very start so we don't waste your time.

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The Rules Of The Game

  • Availability

    We want the project to move forward at a steady, stable pace. We're not looking for people who join on a whim and leave after a moment.

  • Experience

    We're looking for both seasoned creators and people who aren't experts yet but move confidently within their field. We expect you to know your tools and to translate theory into practice. Most importantly, we want people focused on intense growth and hungry for new knowledge throughout the project. From experience, we know that working on a game "after hours" is a tough nut to crack - keep that in mind.

  • Autonomy

    We value proactivity. No one stands over you with a whip - you get a task and full freedom in how you deliver it, as long as it aligns with the vision and the project's timeline.

  • Formalities

    Before starting our collaboration, we require signing a non-disclosure agreement (NDA).

// 02

What We Offer In Return

  • Core Team Status

    You join the very core of the studio. Together we build a unique project with soul.

  • Rev-Share / Profit Split

    A contract for a percentage split of profits, effective from the moment sales or funding appear.

  • Employment Prospect

    Once we secure external funding for the project, we move to standard contracts and set financial terms matching the market.

  • Location

    We work remotely.

// 03

Open Roles

ROLE_01

Community Manager

Building a community around Nightmare Loop.

ROLE_02

Gameplay / Core Mechanics Programmer

Mechanics, C++ / Blueprint in UE5.

ROLE_03

3D Artist (Generalist)

World, props, artistic pipeline.

Apply NowThink you fit the loop? Send us your portfolio.
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